Sat Aug 08 — Riot flags a player on a winning run. Across Korea, Vietnam, Europe West, Japan and Southeast Asia the share sits between 18.7% and 20.0%. North America is 30.8%, on all four days — and the obvious explanation fails.
Sat Aug 08 — Riot flags 54% of Korea's challengers as veterans of the tier and 29.4% of its grandmasters. In North America it is 36.8% and 13%. The top tier is where players stay everywhere — how much more it stays differs by region.
Sat Aug 08 — Being in League of Legends' top 300 means 2,623 LP in Europe West and 1,061 in Southeast Asia. The distance between the top two tiers barely moves — 484 to 618 LP everywhere. The ladder's height varies; its step does not.
Fri Aug 07 — Europe West's challengers average 921 ranked games to Korea's 770 and Southeast Asia's 410. In five of six regions you play more to reach the top tier. In Vietnam you play less, on all four days measured.
Thu Aug 06 — Korea's top 300 League of Legends players win 53.65% of their ranked games — the lowest of six regions, on all four days we have measured. A win rate at the top is set by who you have to play, and in Korea that is everybody else.
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