- Faker and Peanut get a year of Southeast Asian readers in one month. Son Heung-min never does
Thu Aug 13 — Split Indonesian, Vietnamese, Thai and Malay Wikipedia reads by month. All eleven esports players in the panel peak in the same month, and they agree in three of the four years we measured. The footballers never once agree.
- What we called an esports pattern turns out to be one game
Thu Aug 13 — We said Korean esports players in the Southeast Asian Wikipedias all peak in one month. Split by game, 85.7% of them play League of Legends. Korea has more StarCraft II players, and four of them have an article in those editions.
- We tried to check whether the Korean esports pattern was really about Korea. There was nobody to check it against
Thu Aug 13 — Chinese, Swedish and American esports players have articles in the Southeast Asian Wikipedias at roughly the rate Korean players do. 9.1% of theirs draw enough reads to measure, against 71.4% of the Korean ones.
- Vietnam reads Faker and Kim Sang-sik where its neighbours read Son Heung-min
Thu Aug 13 — Four Southeast Asian Wikipedias, twelve months, 926 Korean athletes. Three of the four read almost only football. In the fourth, esports takes 60.6% of the reads and the most-read Korean athlete is not a footballer.
- Five of six League regions agree on how many top players are on a hot streak. North America is ten points out.
Sat Aug 08 — Riot flags a player on a winning run. Across Korea, Vietnam, Europe West, Japan and Southeast Asia the share sits between 18.7% and 20.0%. North America is 30.8%, on all four days — and the obvious explanation fails.
- Every League region's top tier holds more long-stayers than the tier below it. North America's holds a third as many.
Sat Aug 08 — Riot flags 54% of Korea's challengers as veterans of the tier and 29.4% of its grandmasters. In North America it is 36.8% and 13%. The top tier is where players stay everywhere — how much more it stays differs by region.
- The same rank costs 2.5 times as much in Europe as in Southeast Asia
Sat Aug 08 — Being in League of Legends' top 300 means 2,623 LP in Europe West and 1,061 in Southeast Asia. The distance between the top two tiers barely moves — 484 to 618 LP everywhere. The ladder's height varies; its step does not.
- The Korean ladder is not the hardest grind. Europe West is.
Fri Aug 07 — Europe West's challengers average 921 ranked games to Korea's 770 and Southeast Asia's 410. In five of six regions you play more to reach the top tier. In Vietnam you play less, on all four days measured.
- The Korean challenger ladder has the lowest win rate of any region
Thu Aug 06 — Korea's top 300 League of Legends players win 53.65% of their ranked games — the lowest of six regions, on all four days we have measured. A win rate at the top is set by who you have to play, and in Korea that is everybody else.