Korean pop culture, in numbers

Who works in K-pop and Korean games

Fans watch the idols and the games. Almost nobody counts the people who run the companies behind them. These are 14 listed Korean firms, from their own filings — how long staff stay, how many there are, and who they are.

How long people stay

Company-reported average tenure across all employees, in years, from the latest annual filing. Shown in two groups because they are different kinds of business — not as one ranking.

Entertainment agencies and producers

  • Cube Entertainment2.2 yr avg · 170 employees · founded 13 yr ago
  • HYBE3.0 yr avg · 893 employees · founded 22 yr ago
  • YG Entertainment4.0 yr avg · 438 employees · founded 29 yr ago
  • SM Entertainment4.1 yr avg · 765 employees · founded 32 yr ago
  • JYP Entertainment4.2 yr avg · 496 employees · founded 30 yr ago
  • Studio Dragon4.8 yr avg · 179 employees · founded 10 yr ago
  • Contentree JoongAng5.2 yr avg · 140 employees · founded 39 yr ago
  • CJ ENM6.9 yr avg · 3,105 employees · founded 32 yr ago

K-pop labels, drama studios and broadcasters. These are younger businesses with high project turnover, and the average time an employee stays is correspondingly short.

Game studios

  • Krafton3.2 yr avg · 2,118 employees · founded 19 yr ago
  • Pearl Abyss4.5 yr avg · 733 employees · founded 16 yr ago
  • Com2uS5.1 yr avg · 1,505 employees · founded 28 yr ago
  • Kakao Games5.3 yr avg · 473 employees · founded 13 yr ago
  • Netmarble5.9 yr avg · 795 employees · founded 15 yr ago
  • NCsoft7.5 yr avg · 3,262 employees · founded 29 yr ago

Game publishers and developers. They are larger and, on this measure, keep staff longer than the agencies do.

A workforce split by gender

Women as a share of total headcount, from the same filings. The two groups sit on opposite sides of the halfway line, and it is not close.

The entertainment agencies are majority-women workforces; the game studios are majority-men. A 50% line is the reference — this is a composition, not a score.

Where these numbers come from

This is not a ranking, and not a judgement. A short average tenure at a young company is not a worse number than a long one at an old company — it is a different one. We put the figures side by side and name the reason they differ.

Not included: privately held agencies and studios, which file no comparable disclosure. One company on our first list — DAEA TI (045390) — was dropped after checking its filing: it makes railway signalling equipment, not music or games.

Company filings via DART. Figures reflect the latest annual report on file.

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